Kingdoms and Castles is the first Fig funded game to be released. Its crowd funding campaign 36 people found this review helpful 3 people found this review. Kingdoms and Castles is the first Fig funded game to be released. Its crowd funding campaign 23 people found this review helpful. Not Recommended. Juli Kingdoms and Castles ist ein im Mittelalter angelegtes Aufbau-Strategiespiel. Wir errichten zunächst kein kleines Dorf, bauen dessen.
Furthermore there is no variety.. Because i do not think the game aspires to be more. It is forgettable, simple and satisfies the most casual gamer..
The only problem is the lack of a serious AI opponent. The artstyle is clean and simple, it is great to look at. The game has a severe lack of depth, within 3 hours I saw pretty much everything in the game, and by 10 hours I completely understood how to maximize efficiency.
At that point, the game becomes very easy. The game is still being updated, with new content coming. The random generation works well, and provides some variation to have you come back once in a while to this relaxing city builder, but eventually after 15 hours, the different saves got too similar for my taste.
So, the lack of depth is both a good and a bad thing. It's a relaxing experience, and while it lasts it's great, but once you get to the point where you understand everything there's little reason to play it.
However, at that point, I already got my money's worth out of this game. This review contains spoilers , click expand to view.
Kingdoms and Castles is a game in which you can build your own medieval city. The main objective of the game is to build and grow your own city at your own pace and in your own style while keeping your city safe and your people happy.
The game features 3 difficulty settings; Paxlon which is a peaceful sandbox , Sommern which is the normal difficulty setting, and features raiders and dragons , and Vintar which is similar to Sommern, but harder.
There are no other modes to play the game. All you can change except from the difficulty setting and regular settings is your landscape and settlement, which isn't very appealing, since all landscapes are very similar.
Other than that, there are clouds that move around the map. You start the game by picking your landscape and placing your Keep somewhere on the map.
From there on out, you can start creating your dream city. Using your resources wisely is the hard part.
There are limitted resources. You can get more wood by chopping off of trees which usually stay down or by getting yourself a Forester, which cuts trees and replants them.
Iron can be obtained by placing an iron mine onto iron available to mine, stone can be obtained by placing a quarry onto stone available to mine.
These are the basics to getting resources, which you can use to build houses and city requirements such as a hospital, a well and roads.
Gold can be obtained by building treasure rooms, and is often needed for town buildings. Food can be obtained from farms and orchards.
Hovering over city improvements tells you from the get-go what every building does. It's really pleasant to know about it all from the start. Other resources contain charcoal usually for bigger houses , tools for industrial activities like those from the Foresters and Miners , and armaments for the 2 harder difficulty settings in which your village might get attacked and you're in need of an army.
By having such limitted options and clear descriptions on each building, the game is really easy to understand. This comes at great cost of the fun you're having while playing.
Personally, I felt like I'd seen it all after 2 hours of gameplay. Especially when you've played bigger city building games like Cities: The enemies are funny, in a way that you can't take them seriously, but they're a fun addition to the game.
The graphics aren't all that spectacular; it's very simplistic. In being simplistic lies both its strength and weakness.
The game doesn't feel very immersive or realistic, even for a medieval city builder. The low-poly art style is cute and fun, but won't keep you interested for too long.
The way clouds disappear and rain falls are fine within the art style. The graphics are simple and lack any appeal, other than a reminder that this game is made by two people, which clarifies it's simplicity.
The shadows are solid. Other than the drawn graphics; the text sometimes vanishes a little like a broken typewriter , but not annoyingly whatsoever.
I haven't spotted any visual bugs or glitches. The audio, just like the graphics, are simple and cute. A simple tune encourages you to play the game.
The weather effects lightning and rain are spot on. Other than that, it lacks what the game lacks: It's just too simple to be played for more than a few days.
Kingdoms and Castles is a basic, yet fun addition to the genre of city building simulation games. The atmosphere of medieval simplicity is refreshing, yet the game doesn't deliver enough depth to be standing out in any way.
It's a game that will probably take max. Buildings can randomly catch fire, plagues can break out, and crops can flood making them unusable — among other natural hazards — which should keep you on your toes.
That brings us back to the external threats. Vikings will land on your shore and set buildings ablaze in typical Viking fashion.
Peasants will put it out but they are not equipped to fight — that is what training at the barracks is for. Castle walls can be erected, as well as siege weapons put in place to help deter any would-be invaders.
Even the destruction of your own home seems a little charming, like the lovable neighbor kid getting up to no good.
Each peasant has their own name and a random, often comical fact about them. My kingdom became largely self-sustaining later in the game with over peasants.
When the plague broke out my plague doctors complete with polygonal plague doctor masks would cure everyone except a handful of them.
Farms were maintained, fires were dealt with swiftly. I had over peasants with no jobs to do so I had them continue to build fortifications needlessly.
My kingdom had survived for well over years, my population was stiflingly large, and there is no room left on my landmass to continue expansion.
While I intend to keep playing this map for as long as my kingdom will let me, it would be nice to know there is a happy ending for my people: Kingdoms and Castles is a charming, relaxing, and easy to play real-time kingdom builder.
Using simple polygons and vibrant colors, the game is heartwarming and challenges you to meet the needs of the people while expanding your empire.
With a minimal tech tree and clever mechanics such as environmental threats and weather, the only downsides are an incredibly small text size and no real end in sight.